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Keyshot xsection
Keyshot xsection










keyshot xsection keyshot xsection

This is precisely how the Settle feature work. Typically, the pen might bounce before landing in some orientation, continuing its movement until the momentum had stopped. To better illustrate the idea, think about how a pen you drop on a table would react.

keyshot xsection

Additionally, with As Parts selected, a group of objects will be recognized as individual objects. Settle is a button that activates physics inside of KeyShot so objects selected and floating settle naturally to a resting position. The second feature we'll look at is also located in the Advanced options of the Move Tool. If you do need to scale an object while working with collision detection, go to the Scene Tree and adjust the Scale in the Position sub-tab, or simply uncheck Collision to make your adjustments in the Move Tool. With Collision enabled, it removes the ability to Scale geometry using the Move Tool. This eliminates accidental or unwanted overlapping of geometry and also speeds up positioning objects that need to touch. Now, movements made to your object will be recognized by surrounding geometry as well as the ground plane. Then, to open the Move Tool, hit Ctrl-D, right-click your selection in the Real-time View and select Move, or right-click the highlighted part or parts in your Scene Tree and select Move.Įxpand the Advanced section and select the Collision checkbox. To get started using Collision, simply select the part or parts you would like to move. Collision is a simple checkbox that activates physics inside of KeyShot so objects recognize other objects when moved. The first feature we'll look at is located in the Advanced options of the Move Tool.












Keyshot xsection